

txt file in it that gives clearance about its origin -)įor what the "m" and "c" stands i can just guess.To be recognized as valid, a mod must follow a particular file structure. You can do several things - at first the respective way to kindly ask him -)Īnother way of respecting his work is to hide it - if the mod is really just for your friends you can change its visibility on the modpage to "friends only"!Īnother accepted way (born in need, in a time befor you could change visibility and are forced to public sharing) for server mods is to delete the thumb.jpg, give it a random name that doesnt indicate its origin and leave the description blank! -) That means if you want to use your edited mod on another online visibility you need to reupload itīUT, before you make a dirty reupload of someone else hard work! There you find the mod contents wich you can edit to your liking, ingame you will notice a folder symbol with the folders name in your modlist - those are called "local mods" and can only be used in "offline" games (not "private", "friends only" and "public"!) (google it!) (appdata/roaming/space engineers/mods)Īnd search the id - thats the file you want to extract, just extract them inbto a folder in the mods directory -) (if you use 7zip use the option extract in/as "*modid*\") (no thats not the id your searching for, i wont do what you need to! -) Or open the modpage in your internet browser - works way faster then the steam crap too! If you opened the page in steam you might need to activate the adressbar under "steam->settings->interface->display steam url adress bar when available" You find it in the adress of the modpage: To edit a mod for yourself (!) you just need to get the mod ID Change it on one drill and test it ingame to compare the results -)
